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An instructional manual of games and creative activities for physical education and recreation.

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dc.contributor.author Van, Vactor en_US
dc.date.accessioned 2014-06-20T17:54:57Z
dc.date.available 2014-06-20T17:54:57Z
dc.date.issued 1991 en_US
dc.identifier.uri http://jewlscholar.mtsu.edu/handle/mtsu/4135
dc.description Major Professor: A. H. Solomon. en_US
dc.description.abstract Purposes of this dissertation were three fold: (1) design a games manual that will help change the way professional physical educators and recreators view play; (2) present in one source leadership concepts and one hundred and forty five varied and exciting games complete with clear and concise instructions; (3) format the manual in such a way as to be congruous with the time frame of a college quarter or semester system if used as a course in a college curriculum. en_US
dc.description.abstract The manual is intended for the instructor, as well as the student, of games and activities. It is divided into six sections comprising various leadership material and techniques for the games professional. The manual is complimented by the use of one-hundred and eighteen photographs and six diagrams to help the instructor/student grasp the mechanics of the game quickly. en_US
dc.description.abstract The first two sections deal with the introduction for the best use of the manual, the developing of a games philosophy, and the leadership material for presentation in a classroom environment. It includes information such as the twelve decision making categories that will aid the instructor/student in changing games to meet intended needs. Also included is information such as: essentials for leadership, creativity, prizes and awards, motivation, and safety factors. These two sections include introduction and competencies information as well as questions for review at the end of each section. en_US
dc.description.abstract Sections three through six include a total of one-hundred and forty-five inactive, active, cooperactive, and initiative games and activities. Each of the inactive games, active games, and cooperative games and activity sections include an introduction along with information on equipment needed, formations, actions, and leadership suggestions based upon experiences. The section on initiative games includes an introduction along with equipment needed, objectives, rules, and leadership suggestions. en_US
dc.description.abstract The manual is supported by a very extensive appendix section including information on course aids, refreshment suggestions, game sheets, and suggested evaluation materials. The manual provides a complete course for use in the curriculum of any physical education or recreation department. en_US
dc.publisher Middle Tennessee State University en_US
dc.subject.lcsh Games Handbooks, manuals, etc en_US
dc.subject.lcsh Physical education and training en_US
dc.subject.lcsh Education, Physical en_US
dc.subject.lcsh Recreation en_US
dc.subject.lcsh Education, Teacher Training en_US
dc.title An instructional manual of games and creative activities for physical education and recreation. en_US
dc.type Dissertation en_US
dc.thesis.degreelevel Doctoral en_US
dc.thesis.degreegrantor Middle Tennessee State University en_US
dc.description.degree D.A. en_US
dc.contributor.department HPERS en_US


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