An instructional manual of games and creative activities for physical education and recreation.

dc.contributor.authorVan, Vactoren_US
dc.contributor.departmentHPERSen_US
dc.date.accessioned2014-06-20T17:54:57Z
dc.date.available2014-06-20T17:54:57Z
dc.date.issued1991en_US
dc.descriptionMajor Professor: A. H. Solomon.en_US
dc.description.abstractPurposes of this dissertation were three fold: (1) design a games manual that will help change the way professional physical educators and recreators view play; (2) present in one source leadership concepts and one hundred and forty five varied and exciting games complete with clear and concise instructions; (3) format the manual in such a way as to be congruous with the time frame of a college quarter or semester system if used as a course in a college curriculum.en_US
dc.description.abstractThe manual is intended for the instructor, as well as the student, of games and activities. It is divided into six sections comprising various leadership material and techniques for the games professional. The manual is complimented by the use of one-hundred and eighteen photographs and six diagrams to help the instructor/student grasp the mechanics of the game quickly.en_US
dc.description.abstractThe first two sections deal with the introduction for the best use of the manual, the developing of a games philosophy, and the leadership material for presentation in a classroom environment. It includes information such as the twelve decision making categories that will aid the instructor/student in changing games to meet intended needs. Also included is information such as: essentials for leadership, creativity, prizes and awards, motivation, and safety factors. These two sections include introduction and competencies information as well as questions for review at the end of each section.en_US
dc.description.abstractSections three through six include a total of one-hundred and forty-five inactive, active, cooperactive, and initiative games and activities. Each of the inactive games, active games, and cooperative games and activity sections include an introduction along with information on equipment needed, formations, actions, and leadership suggestions based upon experiences. The section on initiative games includes an introduction along with equipment needed, objectives, rules, and leadership suggestions.en_US
dc.description.abstractThe manual is supported by a very extensive appendix section including information on course aids, refreshment suggestions, game sheets, and suggested evaluation materials. The manual provides a complete course for use in the curriculum of any physical education or recreation department.en_US
dc.description.degreeD.A.en_US
dc.identifier.urihttp://jewlscholar.mtsu.edu/handle/mtsu/4135
dc.publisherMiddle Tennessee State Universityen_US
dc.subject.lcshGames Handbooks, manuals, etcen_US
dc.subject.lcshPhysical education and trainingen_US
dc.subject.lcshEducation, Physicalen_US
dc.subject.lcshRecreationen_US
dc.subject.lcshEducation, Teacher Trainingen_US
dc.thesis.degreegrantorMiddle Tennessee State Universityen_US
dc.thesis.degreelevelDoctoralen_US
dc.titleAn instructional manual of games and creative activities for physical education and recreation.en_US
dc.typeDissertationen_US

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