For That Is Our Curse: How the Dark Souls Games Create an Existential Experience

dc.contributor.author Meade, Nash
dc.date.accessioned 2021-08-10T07:47:54Z
dc.date.available 2021-08-10T07:47:54Z
dc.date.issued 2021-04-27
dc.description.abstract The study of games has often taken the form of visual, communications, and liter- ary theory. In the rapidly emerging field of game studies, however, I believe that a vital aspect of games and what they can teach us has flown under the radar of most formal study: existential philosophy. Games, in being interactive experiences that combine ele- ments of narrative, visual design, and observer involvement, innately create a unique space in which philosophy can be applied and explored, whether it be through the game’s intentional design or unintentional consequence via its medium. The Souls trilogy takes the medium of video games and creates a narrative which can only exist within them, providing the scrupulous observer with a unique existential framework through its insist- ence on difficulty that is worthy of being explored. Through this philosophical analysis, I show that the “philosophy of games” is a worthy study that warrants more academic re- search. en_US
dc.identifier.uri https://jewlscholar.mtsu.edu/handle/mtsu/6523
dc.language.iso en_US en_US
dc.publisher University Honors College Middle Tennessee State University en_US
dc.subject College of Liberal Arts en_US
dc.subject Game Studies en_US
dc.subject Philosophy en_US
dc.subject Existentialism en_US
dc.subject Dark Souls en_US
dc.subject Video Games en_US
dc.subject Ubermensch en_US
dc.subject Nietzsche en_US
dc.subject Camus en_US
dc.title For That Is Our Curse: How the Dark Souls Games Create an Existential Experience en_US
dc.type Thesis en_US
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