Levels and Leitmotifs: Creating an Immersive Experience through Video Game Music

dc.contributor.authorEdiger, Josiah
dc.date.accessioned2020-01-07T15:12:25Z
dc.date.available2020-01-07T15:12:25Z
dc.date.issued2019-12-04
dc.description.abstractThe goal of this creative project is to provide a foundation for all musicians interested in video game music. The people I interviewed all possess unique talents, and their range of expertise covers a wide array of skill sets. Their wisdom should be of great help to all beginners. They offered advice not only for the development of musical talent but also for managing oneself financially and as a business. The song analyses are intended to be used as examples of basic songwriting principles, including a few that specifically apply to video game music.en_US
dc.identifier.urihttps://jewlscholar.mtsu.edu/handle/mtsu/6105
dc.language.isoen_USen_US
dc.publisherUniversity Honors College Middle Tennessee State Universityen_US
dc.subjectMedia and Entertainmenten_US
dc.subjectMusicen_US
dc.subjectvideo gameen_US
dc.subjectcompositionen_US
dc.subjectaudioen_US
dc.titleLevels and Leitmotifs: Creating an Immersive Experience through Video Game Musicen_US
dc.typeThesisen_US

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