Levels and Leitmotifs: Creating an Immersive Experience through Video Game Music
Levels and Leitmotifs: Creating an Immersive Experience through Video Game Music
dc.contributor.author | Ediger, Josiah | |
dc.date.accessioned | 2020-01-07T15:12:25Z | |
dc.date.available | 2020-01-07T15:12:25Z | |
dc.date.issued | 2019-12-04 | |
dc.description.abstract | The goal of this creative project is to provide a foundation for all musicians interested in video game music. The people I interviewed all possess unique talents, and their range of expertise covers a wide array of skill sets. Their wisdom should be of great help to all beginners. They offered advice not only for the development of musical talent but also for managing oneself financially and as a business. The song analyses are intended to be used as examples of basic songwriting principles, including a few that specifically apply to video game music. | en_US |
dc.identifier.uri | https://jewlscholar.mtsu.edu/handle/mtsu/6105 | |
dc.language.iso | en_US | en_US |
dc.publisher | University Honors College Middle Tennessee State University | en_US |
dc.subject | Media and Entertainment | en_US |
dc.subject | Music | en_US |
dc.subject | video game | en_US |
dc.subject | composition | en_US |
dc.subject | audio | en_US |
dc.title | Levels and Leitmotifs: Creating an Immersive Experience through Video Game Music | en_US |
dc.type | Thesis | en_US |
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