Levels and Leitmotifs: Creating an Immersive Experience through Video Game Music

dc.contributor.author Ediger, Josiah
dc.date.accessioned 2020-01-07T15:12:25Z
dc.date.available 2020-01-07T15:12:25Z
dc.date.issued 2019-12-04
dc.description.abstract The goal of this creative project is to provide a foundation for all musicians interested in video game music. The people I interviewed all possess unique talents, and their range of expertise covers a wide array of skill sets. Their wisdom should be of great help to all beginners. They offered advice not only for the development of musical talent but also for managing oneself financially and as a business. The song analyses are intended to be used as examples of basic songwriting principles, including a few that specifically apply to video game music. en_US
dc.identifier.uri https://jewlscholar.mtsu.edu/handle/mtsu/6105
dc.language.iso en_US en_US
dc.publisher University Honors College Middle Tennessee State University en_US
dc.subject Media and Entertainment en_US
dc.subject Music en_US
dc.subject video game en_US
dc.subject composition en_US
dc.subject audio en_US
dc.title Levels and Leitmotifs: Creating an Immersive Experience through Video Game Music en_US
dc.type Thesis en_US
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