Exploring the Connection Between Game-Based Learning, Social and Emotional Learning, and Critical Thinking through Tabletop Role-Playing Games

dc.contributor.author Galindo, Miriam
dc.date.accessioned 2024-12-12T20:54:43Z
dc.date.available 2024-12-12T20:54:43Z
dc.date.issued 2024-12
dc.description.abstract The purpose of this thesis is to explore the potential of tabletop role-playing games (TTRPGs) as educational tools for developing critical thinking and social-emotional learning (SEL) competencies. This study focuses on identifying the key elements that make TTRPGs effective in cultivating these competencies and developing a rubric to assess their presence in TTRPGs. A comprehensive literature review is conducted to synthesize findings from various studies on game-based learning, critical thinking, and SEL. From this review, categories for examination are formulated, including problem-solving tasks, decision-making scenarios, reflective activities, and information analysis and evaluation. Data is collected and categorized according to these themes. From these data, educators may learn how to effectively implement TTRPGs in educational settings to foster critical thinking and SEL competencies. A rubric is developed to assess the presence of these elements in TTRPGs, considering factors such as game mechanics, gameplay rules, facilitation, and narrative elements. That rubric is then applied to a small sample of TTRPGs to demonstrate how to use the rubric.
dc.identifier.uri https://jewlscholar.mtsu.edu/handle/mtsu/7521
dc.language.iso en_US
dc.publisher University Honors College, Middle Tennessee State University
dc.title Exploring the Connection Between Game-Based Learning, Social and Emotional Learning, and Critical Thinking through Tabletop Role-Playing Games
dc.type Thesis
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