Crusades and Jihad: An Examination of Muslim Representation in Computer Stratety Games

dc.contributor.author Cox, Richard
dc.date.accessioned 2016-12-02T14:49:11Z
dc.date.available 2016-12-02T14:49:11Z
dc.date.issued 2016-12
dc.description.abstract This thesis examines a sample of Western video-games in the strategy genre for stereotypical depictions of Muslims and Islam through both portrayals of appearance and through game mechanics. Video-games, although often dismissed as being trivial in the realm of academia, can carry just as much weight and meaning as any other medium, and there is no exception in the case of presenting and reinforcing stereotypes. While some research has been done on Islamophobic stereotypes in video-games, relatively little attention has been paid to the strategy genre. Stereotypes such as the “scimitar wielding warrior” or the “Sultan’s decadent harem” crop up in many strategy games. These stereotypes can be harmful or dangerous to Muslim minorities, and thus their inclusion in these strategy games is deserving of research. By performing a singleplayer content analysis of fourteen (14) strategy games, this thesis examines the frequency and nature of these stereotypes in depth. en_US
dc.identifier.uri http://jewlscholar.mtsu.edu/handle/mtsu/5078
dc.publisher University Honors College, Middle Tennessee State University en_US
dc.subject video game studies en_US
dc.subject stereotyping en_US
dc.subject Islamic representation en_US
dc.subject media studies en_US
dc.subject strategy games en_US
dc.subject Islamophobia en_US
dc.title Crusades and Jihad: An Examination of Muslim Representation in Computer Stratety Games en_US
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