The Benefits and Nuances of Reaction Videos: A Study of the Effects of User-Generated Content When Marketing Video Games During Pre-Release
The Benefits and Nuances of Reaction Videos: A Study of the Effects of User-Generated Content When Marketing Video Games During Pre-Release
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Date
2024-05
Authors
Golter, Trevor
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Abstract
Video games have become a massive industry that is constantly growing, with its
market value being an estimated worth of 245.55 billion USD in 2022. Further, with
modern developments in social media and video streaming platforms, user-generated
content has become a principal means of marketing video through content creators and
influencers. One of the prominent genres of user-generated content on video platforms is
the Reaction Video. With these videos being such a relied upon means for spreading and
marketing for video games before they release, a better understanding of the benefits and
nuances of these videos and their audience would be beneficial for marketers.
Data was collected from 623 undergraduate students at Middle Tennessee State
University using a Qualtrics survey. The survey consisted of two sections and included a
Reaction Video of a trailer for a recently released video game. Students were asked to
watch this trailer and respond with their thoughts on the game and the content creator
involved. The results from each question were broken down into individual tables to
examine differences in means and responses.
The research questions were developed by examining the change in viewer’s
opinions and purchase intentions for the video game before and after having watched the
reaction video. Results indicate little change in opinions from watching the reaction
video. However, many respondents answer that the content creator’s reaction and
interjection of personality had a positive effect on the trailer, improving audience
impressions. While reaction videos do not appear to be decisive in convincing customers to purchase the game, there is potential in their benefit to the video game trailer watching experience.